Facade
Intent¶
Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use.
Explanation¶
Real-world example¶
How does a goldmine work? "Well, the miners go down there and dig gold!" you say. That is what you believe because you are using a simple interface that goldmine provides on the outside, internally it has to do a lot of stuff to make it happen. This simple interface to the complex subsystem is a facade.
In plain words¶
Facade pattern provides a simplified interface to a complex subsystem.
Wikipedia says¶
A facade is an object that provides a simplified interface to a larger body of code, such as a class library.
Programmatic Example¶
Let's take our goldmine example from above. Here we have the dwarven mine worker
hierarchy. First there's a base class DwarvenMineWorker:
abstract class DwarvenMineWorker {
abstract val name: String
abstract fun work()
fun goToSleep() = logger.info("$name goes to sleep.")
fun wakeUp() = logger.info("$name wakes up.")
fun goHome() = logger.info("$name goes home.")
fun goToMine() = logger.info("$name goes to the mine.")
internal fun action(action: Action) =
when (action) {
Action.GO_TO_SLEEP -> goToSleep()
Action.WAKE_UP -> wakeUp()
Action.GO_HOME -> goHome()
Action.GO_TO_MINE -> goToMine()
Action.WORK -> work()
}
/**
* Perform actions.
*/
internal fun action(vararg actions: Action) {
actions.forEach { action: Action -> this.action(action) }
}
internal enum class Action {
GO_TO_SLEEP,
WAKE_UP,
GO_HOME,
GO_TO_MINE,
WORK
}
}
Then we have the concrete dwarf classes DwarvenTunnelDigger,
DwarvenGoldDigger and DwarvenCartOperator:
/**
* DwarvenTunnelDigger
*/
class DwarvenTunnelDigger : DwarvenMineWorker() {
override fun work() = logger.info("$name creates another promising tunnel.")
override val name: String
get() = "Dwarven tunnel digger"
}
/**
* DwarvenGoldDigger
*/
class DwarvenGoldDigger : DwarvenMineWorker() {
override fun work() = logger.info("$name digs for gold.")
override val name: String
get() = "Dwarf gold digger"
}
/**
* DwarvenCartOperator
*/
class DwarvenCartOperator : DwarvenMineWorker() {
override fun work() =
logger.info("$name moves gold chunks out of the mine.")
override val name: String
get() = "Dwarf cart operator"
}
To operate all these goldmine workers we have the DwarvenGoldmineFacade:
class DwarvenGoldmineFacade {
private val workers: List<DwarvenMineWorker> = listOf(
DwarvenGoldDigger(),
DwarvenCartOperator(),
DwarvenTunnelDigger()
)
fun startNewDay() {
makeActions(workers, Action.WAKE_UP, Action.GO_TO_MINE)
}
fun digOutGold() {
makeActions(workers, Action.WORK)
}
fun endDay() {
makeActions(workers, Action.GO_HOME, Action.GO_TO_SLEEP)
}
private fun makeActions(
workers: Collection<DwarvenMineWorker>,
vararg actions: Action
) {
workers.forEach { worker: DwarvenMineWorker ->
worker.action(*actions)
}
}
}
Now let's use the facade:
Program output:
Dwarf gold digger wakes up.
Dwarf gold digger goes to the mine.
Dwarf cart operator wakes up.
Dwarf cart operator goes to the mine.
Dwarven tunnel digger wakes up.
Dwarven tunnel digger goes to the mine.
Dwarf gold digger digs for gold.
Dwarf cart operator moves gold chunks out of the mine.
Dwarven tunnel digger creates another promising tunnel.
Dwarf gold digger goes home.
Dwarf gold digger goes to sleep.
Dwarf cart operator goes home.
Dwarf cart operator goes to sleep.
Dwarven tunnel digger goes home.
Dwarven tunnel digger goes to sleep.
Class diagram¶
classDiagram
class DwarvenMineWorker {
<<abstract>>
+String name*
+work()*
+goToSleep()
+wakeUp()
+goHome()
+goToMine()
~action(Action action)
~action(Action[] actions)
}
class Action {
<<enumeration>>
GO_HOME
GO_TO_MINE
GO_TO_SLEEP
WAKE_UP
WORK
}
class DwarvenGoldmineFacade {
-List~DwarvenMineWorker~ workers
+startNewDay()
+digOutGold()
+endDay()
-makeActions(Collection~DwarvenMineWorker~ workers, Action[] actions)$
}
class DwarvenCartOperator {
+String name
+work()
}
class DwarvenGoldDigger {
+String name
+work()
}
class DwarvenTunnelDigger {
+String name
+work()
}
DwarvenGoldmineFacade --> DwarvenMineWorker : workers
DwarvenMineWorker *-- Action
DwarvenCartOperator --|> DwarvenMineWorker
DwarvenGoldDigger --|> DwarvenMineWorker
DwarvenTunnelDigger --|> DwarvenMineWorker
Applicability¶
Use the Facade pattern when
- You want to provide a simple interface to a complex subsystem. Subsystems often get more complex as they evolve. Most patterns, when applied, result in more and smaller classes. This makes the subsystem more reusable and easier to customize, but it also becomes harder to use for clients that don't need to customize it. A facade can provide a simple default view of the subsystem that is good enough for most clients. Only clients needing more customization will need to look beyond the facade.
- There are many dependencies between clients and the implementation classes of an abstraction. Introduce a facade to decouple the subsystem from clients and other subsystems, thereby promoting subsystem independence and portability.
- You want to layer your subsystems. Use a facade to define an entry point to each subsystem level. If subsystems are dependent, then you can simplify the dependencies between them by making them communicate with each other solely through their facades.
Consequences¶
Benefits:
- Isolates clients from subsystem components, reducing the number of objects that clients deal with.
- Promotes weak coupling between the subsystem and its clients.
Trade-offs:
- The facade can become a god object coupled to all classes of the subsystem if not designed carefully.
Related Patterns¶
- Adapter: Adapter changes the interface of an existing object, while Facade defines a new simplified interface.
- Flyweight: Flyweight shows how to make lots of little objects, while Facade shows how to make a single object that represents an entire subsystem.