Builder
Intent¶
Separate the construction of a complex object from its representation so that the same construction process can create different representations.
Explanation¶
Real-world example¶
Imagine a character generator for a role-playing game. The easiest option is to let the computer create the character for you. If you want to manually select the character details like profession, gender, hair color, etc. the character generation becomes a step-by-step process that completes when all the selections are ready.
In plain words¶
Allows you to create different flavors of an object while avoiding constructor pollution. Useful when there could be several flavors of an object. Or when there are a lot of steps involved in creation of an object.
Wikipedia says¶
The builder pattern is an object creation software design pattern with the intentions of finding a solution to the telescoping constructor anti-pattern.
sequenceDiagram
participant Client
participant Builder
participant Hero
Client->>Builder: Builder(profession, name)
Client->>Builder: withHairColor(BLACK)
Client->>Builder: withWeapon(DAGGER)
Client->>Builder: build()
Builder->>Hero: Hero(builder)
Hero-->>Builder: hero
Builder-->>Client: hero
Having said that let me add a bit about what telescoping constructor anti-pattern is. At one point or the other, we have all seen a constructor like below:
data class Hero(
val profession: Profession,
val name: String,
val hairType: HairType?,
val hairColor: HairColor?,
val armor: Armor?,
val weapon: Weapon?,
)
As you can see the number of constructor parameters can quickly get out of hand, and it may become difficult to understand the arrangement of parameters. Plus this parameter list could keep on growing if you would want to add more options in the future. This is called telescoping constructor anti-pattern.
Programmatic Example¶
The sane alternative is to use the Builder pattern. First of all, we have our hero that we want to create:
internal data class Hero(
val profession: Profession,
val name: String,
val hairType: HairType?,
val hairColor: HairColor?,
val armor: Armor?,
val weapon: Weapon?,
) {
private constructor(builder: Builder) : this(
builder.profession,
builder.name,
builder.hairType,
builder.hairColor,
builder.armor,
builder.weapon,
)
}
Then we have the builder:
internal class Builder(
profession: Profession?,
name: String?,
) {
val profession: Profession =
requireNotNull(profession) { "profession can not be null" }
val name: String =
requireNotNull(name) { "name can not be null" }
var hairType: HairType? = null
var hairColor: HairColor? = null
var armor: Armor? = null
var weapon: Weapon? = null
fun withHairType(hairType: HairType?): Builder = apply {
this.hairType = hairType
}
fun withHairColor(hairColor: HairColor?): Builder = apply {
this.hairColor = hairColor
}
fun withArmor(armor: Armor?): Builder = apply {
this.armor = armor
}
fun withWeapon(weapon: Weapon?): Builder = apply {
this.weapon = weapon
}
fun build() = Hero(this)
}
Then it can be used as:
val mage = Hero.Builder(Profession.MAGE, "Riobard")
.withHairColor(HairColor.BLACK)
.withWeapon(Weapon.DAGGER)
.build()
However, Kotlin provides an alternative to the Builder pattern with named arguments and default parameter values:
internal data class NamedArgumentsHero(
val profession: Profession,
val name: String,
val hairType: HairType? = null,
val hairColor: HairColor? = null,
val armor: Armor? = null,
val weapon: Weapon? = null,
)
Then it can be used as:
val mage = NamedArgumentsHero(
profession = Profession.MAGE,
name = "Riobard",
hairColor = HairColor.BLACK,
weapon = Weapon.DAGGER,
)
Not only is the code simpler, we are also enforcing the required parameters at compile time.
Program output:
This is a mage named Riobard with black hair and wielding a dagger.
This is a warrior named Amberjill with blond long curly hair wearing chain mail and wielding a sword.
This is a thief named Desmond with bald head and wielding a bow.
Class diagram¶
classDiagram
class Armor {
<<enumeration>>
CHAIN_MAIL
CLOTHES
LEATHER
PLATE_MAIL
-title: String
+toString() String
}
class HairColor {
<<enumeration>>
BLACK
BLOND
BROWN
RED
WHITE
+toString() String
}
class HairType {
<<enumeration>>
BALD
CURLY
LONG_CURLY
LONG_STRAIGHT
SHORT
-title: String
+toString() String
}
class Profession {
<<enumeration>>
MAGE
PRIEST
THIEF
WARRIOR
+toString() String
}
class Weapon {
<<enumeration>>
AXE
BOW
DAGGER
SWORD
WARHAMMER
+toString() String
}
class Hero {
+profession: Profession
+name: String
+hairType: HairType?
+hairColor: HairColor?
+armor: Armor?
+weapon: Weapon?
+toString() String
}
class Builder {
+profession: Profession
+name: String
+hairType: HairType?
+hairColor: HairColor?
+armor: Armor?
+weapon: Weapon?
+Builder(profession: Profession, name: String)
+build() Hero
+withArmor(armor: Armor?) Builder
+withHairColor(hairColor: HairColor?) Builder
+withHairType(hairType: HairType?) Builder
+withWeapon(weapon: Weapon?) Builder
}
class NamedArgumentsHero {
+profession: Profession
+name: String
+hairType: HairType?
+hairColor: HairColor?
+armor: Armor?
+weapon: Weapon?
+toString() String
}
Hero --> Profession
Hero --> Armor
Hero --> HairColor
Hero --> HairType
Hero --> Weapon
Builder ..> Hero : creates
Builder --> Profession
Builder --> Armor
Builder --> HairColor
Builder --> HairType
Builder --> Weapon
NamedArgumentsHero --> Profession
NamedArgumentsHero --> Armor
NamedArgumentsHero --> HairColor
NamedArgumentsHero --> HairType
NamedArgumentsHero --> Weapon
Applicability¶
Use the Builder pattern when
- The algorithm for creating a complex object should be independent of the parts that make up the object and how they're assembled
- The construction process must allow different representations for the object that's constructed
- It's particularly useful when a product requires a lot of steps to be created and when these steps need to be executed in a specific sequence
Consequences¶
Benefits:
- More control over the construction process compared to other creational patterns
- Supports constructing objects step-by-step, defer construction steps or run steps recursively
- Can construct objects that require a complex assembly of sub-objects. The final product is detached from the parts that make it up, as well as their assembly process
- Single Responsibility Principle. You can isolate complex construction code from the business logic of the product
Trade-offs:
- The overall complexity of the code can increase since the pattern requires creating multiple new classes
- May increase memory usage due to the necessity of creating multiple builder objects
Related Patterns¶
- Abstract Factory: Can be used in conjunction with Builder to build parts of a complex object.
- Prototype: Builders often create objects from a prototype.
- Step Builder: A variation of the Builder pattern that generates a complex object using a step-by-step approach.